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For now it's most helpful to get down to depth quickly, but we use it more and more often as we go deeper. Just keep pulling until you reach a setting you are happy with. I really only used its flashlight in the dark but its controls are a little finnicky. The Seaglide has a 3D map and flashlight built in to it. Just note that you have to remove your O2 tank from your personal equipment and back into your inventory to improve it. If you've found enough fragments for its blueprint, craft a Seaglide too (1 battery, 1 copper wire, 1 lead, and 1 lubricant(1 creepvine seed)). We need a High Capacity O2 Tank (2 glass, 4 titanium, silver, and your existing tank), a radiation suit (2 fiber mesh + 2 lead), a compass (copper wire + wiring kit), a Rebreather (wiring kit + fiber mesh), and at least 1 spare battery. With our base started, we can start our preparations for exploring the Aurora. We move most of it over to a mobile base(!) towards the end of the game anyway and only one more achievement requires a base.
#Cyclops engine fragments 2020 free#
Feel free to trick it out as you please, build other bases around the map, or make do with your X.We need to use all of the resources you gather at some point, so stay ahead of the complicated crafting craziness to reduce that annoyance. Try to keep resources organized, however that makes sense to you.If you see a blue bladderfish (it looks vaguely like a pair of lungs swimming), chase it and grab it. For now, sneak by any Stalkers and grab a couple yellow seeds from a creepvine. They love to play with metal salvage which also knocks loose some of their teeth (more on that later). They are slower than you strafe to avoid them for now. They look like horizontal seahorses and like to get bite-y. Creepvines provide you a source of fiber and yellow seeds they also provide a natural habitat to your first predator, a Stalker. You do have some leeway but not much.Ī little further away from your pod, you soon encounter your next biome, the Creepvine Forests. Keep an eye on your O2, obviously running the meter down results in dying. You should encounter one of the very few tutorial messages, "Break Limestone." Doing so gives you either titanium or copper.
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Nearby should be some small wreckage called Metal Salvage which can be processed into 4 titanium using the Fabricator. Less time drying clothes, more time for the family.This biome is the Safe Shallows, almost no danger or depth. This now results in a harmonious overall concept for the 3 vehicles at Subnautica.įinally I don't get my feet wet when I come home in the evening and park my Cyclops in the yard. And for all vehicles there is an autopilot that does the docking / undocking.
#Cyclops engine fragments 2020 mod#
With this mod we now have the same comfort with the Cyclops as with the Seamoth / Prawn suit and the Moonpool: docking, switching directly to the base / vehicle, charging the batteries. The mod was designed with a lot of love for the details and so the Cyclops Docking Mod fits in perfectly with the game. Many things can be set directly in the QMod menu in the game.Ī short video from BumblebeeTuna demonstrates the mod:Īnd "Cyclops Docking Mod" from OSubMarin is available here:.The current charge level of the Cyclops batteries is displayed in the base near the ladder to the docking ring.The batteries are charged automatically as soon as the Cyclops is docked.When you undock from the base, the autopilot automatically drives the Cyclops back a little.When the Cyclops is docked, you can of course go directly from the Cyclops to the base and vice versa.Corresponding noises can also be heard when the docking process or the undocking process are being carried out. The docking clips are animated and the docking tube is also extended a little (when docking) and retracted (when undocking).As soon as the docking process is finished, the engine of the Cyclops is automatically switched off.The docking process is absolutely gentle in both modes, i.e.Manual: The autopilot can be started manually for docking with a key (adjustable, default: O).Automatic: The autopilot takes over the Cyclops and docks as soon as you are within range (adjustable, default: 13 m).Contains a new component for the base with which a Cyclops can be docked to the base.OSubMarin from Nexus actually managed to make that happen. Much better than just talking about it would of course be able to actually use it. We have talked enough about the topic here and my last post regarding "Cyclops Docking" is a long time ago: CYCLOPS DOCKING STATION
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"No, not another topic about Cyclops docking, please!" you would think.